Main: Add debug output for resolving server names
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1 changed files with 10 additions and 2 deletions
12
src/main.rs
12
src/main.rs
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@ -83,11 +83,19 @@ async fn process_media(source: MediaSource, body: Option<String>, server: Option
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let media_id = uri.media_id()?;
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let media_id = uri.media_id()?;
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let client = match server {
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let client = match server {
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Some(ref url) => Client::builder().server_name_or_homeserver_url(url),
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Some(ref url) => {
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debug!("Resolving server name or homeserver url '{url}' from command line");
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Client::builder().server_name_or_homeserver_url(url)
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},
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// NOTE: We know that server_name is not a URL at this point, however if resolving .well-known
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// NOTE: We know that server_name is not a URL at this point, however if resolving .well-known
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// delegation fails falling back to interpreting the server name as the base URL is somewhat
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// delegation fails falling back to interpreting the server name as the base URL is somewhat
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// more resilient. Just had this now.
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// more resilient. Just had this now.
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None => Client::builder().server_name_or_homeserver_url(server_name),
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None => {
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debug!("Resolving server name or homeserver url '{server_name}' mxc uri '{uri}'");
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Client::builder().server_name_or_homeserver_url(server_name)
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},
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}.build().await?;
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}.build().await?;
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debug!("Downloading {} from {}", uri, client.homeserver());
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debug!("Downloading {} from {}", uri, client.homeserver());
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